6/7/2023 0 Comments Hell let loose artilleryThe complexity of the game, despite making it brilliant, makes it delicate. Two squad members doing their own thing? Your squad is too small to push an objective. No or poor commander? The team dissolves into a disorganized rabble. Ineffective recon squads? You’ll be hammered into submission by artillery. The problem is that just a few missing links can ruin a match, and the number of moving parts make it so easy for that to happen. Get a good commander, an active squad/officer and the full range of roles covered, and you’re in for an incredible gameplay experience, even if you lose. While the game’s teamplay mechanics and intricate balancing of roles within a team are some of its best features, they’re also its Achilles heel. Too good for its own goodĪs I see it, Hell Let Loose only has one real issue: it’s too good. It often feels as close as I’d ever like to get to an actual war zone, and it’s epic. Sniper rounds crack through the sound barrier overhead M1 Garand clips ping over and over while artillery and tank shells thunder relentlessly around you. All of this is enhanced by the game’s soundtrack, which is superb, especially in combat. More often than not, you’re dead before you can utter “jump scare,” but if somehow you manage to stay alive, the tension can be unbearable. Tranquil jogs through Normany are frequently and brutally interrupted by the muted thud of an MP40 behind you, enemy footsteps in the next field or a tank rumbling menacingly in the distance. Then there’s the feel of Hell Let Loose: it’s an emotional rollercoaster. Land yourself in a decent squad with an effective officer, pulling off daring maneuvers around enemy flanks, and you find yourself experiencing a level of camaraderie unmatched by any other game. While the whole teamwork thing may initially sound like a bit of a buzz-kill to those used to chasing personal deathmatch glory, it’s actually incredibly enjoyable. You have to think before you act, and even then you’re probably going to die. Every step must be considered, else certain death. Waltzing into a road or open field will get you shot instantly. Standing up in a trench will get you shot instantly. Charging guns-a-blazing into the enemy lines will get you shot instantly. If you're not shot immediately upon reaching the front line, you soon will be without taking some time for measured thought. Then, even when you get to the action, the game forces you to slow down. If you play Hell Let Loose, you're going to run. The maps are huge, so missing a transport truck at the start or losing your respawn point to the enemy leaves you with one option: go on foot. Unlike other shooters, where a one-man-army can decide an entire game, in HLL, only teamwork makes the dream work. The efficacy of a team depends on each squad performing its role, with each player pulling their weight. Under the officer are players, each of whom has a role to play in their squad, like medic, heavy gunner or engineer. Each squad is led by an officer (usually military fantasists that like shouting at you a lot), who takes the commander’s orders and turns them into squad tactics on the ground. There are recon squads for sniping, artillery suppression and general nefariousness tank squads for heavy firepower and anti-tank support and infantry squads to do the grunt work of attacking and defending en-masse. You play within one of two teams of 50, each led by a commander, whose job it is to set an overall strategy, directing and supplying subordinate squads of players accordingly.
0 Comments
Leave a Reply. |